Uptown Funk | Di-Trouble Gen II |
---|---|
Speed: 8 | Speed: 5 |
Traction: 7 | Traction: 3 |
Torque: 3 | Torque: 1 |
Weapon: 2 | Weapon: 14 |
Armour: 10 | Armour: 7 |
Config: No Forks | Config: N/A |
Not exactly sure how those forks on DT will be able to press reliably at all, but anyways. I have quite a speed advantage, control advantage, and most likely wedge advantage, but I don't exactly plan on going wedge-to-wedge with them.
Theres little in terms of arena stuff to deal with (CBC has me used to that ._.) so I can just jump straight to the point. and by the point I mean their wheels. Box rush them to the best of my abilities, and get under one side of the wheels and flip. If they're corner camping, I may have to wait for them to give me an opportunity to get to the sides, but eventually they'll have to exit the corner and I'll take that opportunity to get under one of the wheels either from the front or the side and flip.
The picture on the signups isn't great so idk if they can get stuck on the side of their wheel, but if they do get stuck like that, push and attempt to flip out over the lower wall section. If they don't.. well pushing them to the wall and at least getting them half oota is my plan.
I don't explicitly want to be taking shots from their weapon, but my flipper should at least be able to take a few glancing hits before damage is done. I might be at a shallow enough angle to deflect them upwards on hits so lets hope for that.
GL