CBC3 HW Championship: Dreadnought MK4 VS Black Diamond (The Brawl For The Bowl)
Posted: Sun Jun 09, 2019 10:07 pm
Solid Wedge Tip
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STAT COMPARISON
Black Diamond
Speed: 8
Traction: 6
Torque: 2
Weapon: 5 (Rear-Hinged Pneumatic Flipper)
Armour: 9
Dreadnought MK4
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (Front-Hinged Pneumatic Flipper)
Armour: 11
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BD's record speaks for how well that combination of speed/power works! His traction ratio is worse however, so I'm more agile/manoeuvrable, and my higher torque lets me accelerate faster and makes it easier for me to both press attacks or dodge. My flipper’s far less susceptible to misfiring, self-rights faster and longer at low pressure, and is better-suited to maintaining control. Armour doesn’t mean much here, but his teeth/corners are vulnerable to being angled into, and his frame hampers his self-righting if he lands directly on his front and stops me going up the scoop too much: considering I'll always have at least one wheel making contact, this helps with getaways.
I'll play it differently since this comes down to driving. From the Carbonemys fight, he's evidently aware I’ll likely bait: so I'll start aggressive, attack when he expects me to bait, force him onto the defence, start baiting when he wises up to that, and switch between both approaches as needed. To quote Sun Tzu: ”All warfare is based on deception... when near, make the enemy believe we are far; when far, make him believe we are near.” TL;DR: Attack when he expects baiting, bait and counter when he expects an attack, and press my advantage to the fullest when I gain it.
Move out quickly, watch where he comes from, and aim for his sides, front corners, or sides of his wedge (if he has them) as I approach. Force my way under, flip him over (preferably directly onto his front), get under to stop him self-righting, and get comboing. Be ready for any sudden evasive manoeuvres, and to counter each. If he monster-trucks or reverses/j-hooks: copy his movements to keep under before he reaches top speed, then flip. If he tries accelerating or using a full-power flip to jump over me: reverse accordingly, catch, flip.
When he adapts, that’s the time to bait. Feint attacks toward his aforementioned weakpoints, reverse/j-hook out the way or cut across his corner at high speed to bait him into misfiring, then counter with a flip of my own. Pile on the aggression when attacking: flip, shove, limit his movement to near walls/hazards and cut off any escape routes, keep him upside-down and wasting gas on failed self-righting attempts, and myself underneath. Squash him into walls to wear down the clock, actively stop him from self-righting and pursue him if he runs away. Don’t take the bait if he starts turtling near the walls, but if he’s weakened enough when the walls drop, go for the OOTA to finish him.
Defence is aggressive but unpredictable: actively taking the fight to him, punishing any mistakes, and constantly keeping him guessing and forced onto the defence. Keep constantly moving, don't flip unless I'm definitely underneath, conserve gas for self-righting as needed, dodge and counter immediately if wedged under, and if flipped, self-right immediately and escape before resuming. Unless I'm using them myself, STAY THE FUCK AWAY FROM THE WALLS AND IEDS.
Good luck.
______
STAT COMPARISON
Black Diamond
Speed: 8
Traction: 6
Torque: 2
Weapon: 5 (Rear-Hinged Pneumatic Flipper)
Armour: 9
Dreadnought MK4
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (Front-Hinged Pneumatic Flipper)
Armour: 11
______
BD's record speaks for how well that combination of speed/power works! His traction ratio is worse however, so I'm more agile/manoeuvrable, and my higher torque lets me accelerate faster and makes it easier for me to both press attacks or dodge. My flipper’s far less susceptible to misfiring, self-rights faster and longer at low pressure, and is better-suited to maintaining control. Armour doesn’t mean much here, but his teeth/corners are vulnerable to being angled into, and his frame hampers his self-righting if he lands directly on his front and stops me going up the scoop too much: considering I'll always have at least one wheel making contact, this helps with getaways.
I'll play it differently since this comes down to driving. From the Carbonemys fight, he's evidently aware I’ll likely bait: so I'll start aggressive, attack when he expects me to bait, force him onto the defence, start baiting when he wises up to that, and switch between both approaches as needed. To quote Sun Tzu: ”All warfare is based on deception... when near, make the enemy believe we are far; when far, make him believe we are near.” TL;DR: Attack when he expects baiting, bait and counter when he expects an attack, and press my advantage to the fullest when I gain it.
Move out quickly, watch where he comes from, and aim for his sides, front corners, or sides of his wedge (if he has them) as I approach. Force my way under, flip him over (preferably directly onto his front), get under to stop him self-righting, and get comboing. Be ready for any sudden evasive manoeuvres, and to counter each. If he monster-trucks or reverses/j-hooks: copy his movements to keep under before he reaches top speed, then flip. If he tries accelerating or using a full-power flip to jump over me: reverse accordingly, catch, flip.
When he adapts, that’s the time to bait. Feint attacks toward his aforementioned weakpoints, reverse/j-hook out the way or cut across his corner at high speed to bait him into misfiring, then counter with a flip of my own. Pile on the aggression when attacking: flip, shove, limit his movement to near walls/hazards and cut off any escape routes, keep him upside-down and wasting gas on failed self-righting attempts, and myself underneath. Squash him into walls to wear down the clock, actively stop him from self-righting and pursue him if he runs away. Don’t take the bait if he starts turtling near the walls, but if he’s weakened enough when the walls drop, go for the OOTA to finish him.
Defence is aggressive but unpredictable: actively taking the fight to him, punishing any mistakes, and constantly keeping him guessing and forced onto the defence. Keep constantly moving, don't flip unless I'm definitely underneath, conserve gas for self-righting as needed, dodge and counter immediately if wedged under, and if flipped, self-right immediately and escape before resuming. Unless I'm using them myself, STAY THE FUCK AWAY FROM THE WALLS AND IEDS.
Good luck.