|Speed: 5||Speed: 4|
|Traction: 4||Traction: 2|
|Torque: 1||Torque: 1|
|Weapon: 11||Weapon: 16|
|Armour: 9 (+2 wedge)||Armour: 7|
Ken config (thicker wedge) please.
Okay, he can KO me pretty quickly at full speed so I have every hit COUNT. Don’t bother rushing on Vertigo: just let us both get spun up. At that point charge into him at high speed, from an angle that will knock him towards the wall. Unless he camps on a floor spinner he can’t really get more than 20 ft from one, and that distance gets eaten up fast with the MASSIVE recoil from such a long bar, plus being such a long blade as an undercutter makes hitting the floor almost guaranteed if he hits a wedge. Aim for his weapon’s center, not any wheel he tries to bait me with, and turn slightly into his spin direction for maximum deflection (if he’s upright) / uppercutting (if he’s inverted).
After the first hit immediately go straight after him, and try to predict which way he’ll ricochet off the wall. Again, just slam into the bar if it’s spinning at reasonable speed and try to throw it into the wall and stop it. If I can get the blade stopped do not give him an INCH of space: if need be physically get inside the triangle of his “T” shaped chassis and just keep pushing against him to keep him from spinning up. Trying to turn away from me could expose his rear. If I get a hit, follow up and keep following up until I get a wheel.
Even if I can’t STOP the blade, I can keep him slowed down and in the range where his massive spinup torque and repeated low-speed impacts will keep him spinning around out of control. Again keep ramming him; if the blade’s below like 75% speed it can’t hurt me, and if he’s in an uncontrolled spin a lucky shot can tear a wheel off. 4 corner damage is also potentially dangerous against his chassis if I can keep the “combo” going.
If I get a wheel, then his weapon is DONE when he’s upright. I know he’s got those circular protrusions right next to the wheels and I can guess what they’re for, but the problem is his blade is very close to the ground and very long, so even a TINY lean will put his teeth into the floor. If he’s inverted he’s still dangerous, though. If he’s upside down try to flip him back over PDQ and if he’s not carefully wait for an opportunity to snipe the other wheel.
If by some miracle the fight lasts 2 minutes, go for the OOTA! Even a near miss could get that odd-shaped chassis and blade hooked around the mini-IEDs somehow, which would give me a free shot at him.