Hartmann's Youkai Bot II | Final Boss |
---|---|
Speed: 4 | Speed: 7 |
Traction: 2 | Traction: 6 |
Torque: 1 | Torque: 2 |
Weapon: 16 | Weapon: 10 |
Armour: 7 | Armour: 5 |
Config: Subterranean Rose (2 toothed disk) | Config: N/A |
Similar core idea to last time. Get spinning up, pick a neutral spot in the arena that's not too close to a hazard, keep FB facing the blade, RIP AND TEAR. Literally any hit from us can kill them stone dead, and they can only safely attack about 15% of our perimeter (which if they do somehow get around to, a quick pivot can force them into horrible horrible murder death again). Take the match fairly slow, force FB to make approaches, and spin to get them back into the blade, no matter the approach. Recover from recoil fairly quickly where possible, prioritising getting the blade facing them and up to speed, before proceeding to a safer position if we get the chance. It's unlikely it'll do much, but if we can shred the flipper first, that would be preferred. Hazards here are less lethal than Gulag, though we still aren't underestimating them. Stay clear where possible.
tl;dr: Insert KKHTA joke here