(4) Dreadnought Mk. 4 vs (5) Trashman
Posted: Sat May 25, 2019 11:06 pm
I don't actually know if I have to RP this week or not so lol yolo.
Okay so literally same speed/traction/torque. This should be fun. To begin the match I'll feint going in for a head-on-head collision, but try to sike him out at the last minute and instead go for an angle in. If he's expecting me to angle in from the get-go, do the opposite (i.e. feint an angle-in and go in headlong at the last second).
Worst comes to worst, I've still got a pretty good chance of getting under.
Worst really comes to worst, I've got massive treads on my chadplow of a machine that'll ensure that getting stranded is next to impossible. Compare to his tiny Eruption-lookin-ass wheels. His cheese wedge shouldn't be anything that I can't back off of/monstertruck. Even that ridge on the back I should be able to roll over if I lift my plow a little.
Keep my clamp angled forward to minimize the distance it needs to move. If I get under (hoping I do!), then I'll start bringing it down and lifting the plow. Drag and drop him into the trashcans, wait 30sec, pick him up again, rinse and repeat. I need to get under once to control him for half the match, assuming he doesn't go for them. If he does, that means he fucked up and that I get to slide under his rear/side for free.
If we're in the part of the match where the wall falls away: go for the OOTA, but be extra cautious about getting flipped around near the edge.
As for the Trashcans' strategy: run away from the evil black wedge and try not to die.
gl hf
Okay so literally same speed/traction/torque. This should be fun. To begin the match I'll feint going in for a head-on-head collision, but try to sike him out at the last minute and instead go for an angle in. If he's expecting me to angle in from the get-go, do the opposite (i.e. feint an angle-in and go in headlong at the last second).
Worst comes to worst, I've still got a pretty good chance of getting under.
Worst really comes to worst, I've got massive treads on my chadplow of a machine that'll ensure that getting stranded is next to impossible. Compare to his tiny Eruption-lookin-ass wheels. His cheese wedge shouldn't be anything that I can't back off of/monstertruck. Even that ridge on the back I should be able to roll over if I lift my plow a little.
Keep my clamp angled forward to minimize the distance it needs to move. If I get under (hoping I do!), then I'll start bringing it down and lifting the plow. Drag and drop him into the trashcans, wait 30sec, pick him up again, rinse and repeat. I need to get under once to control him for half the match, assuming he doesn't go for them. If he does, that means he fucked up and that I get to slide under his rear/side for free.
If we're in the part of the match where the wall falls away: go for the OOTA, but be extra cautious about getting flipped around near the edge.
As for the Trashcans' strategy: run away from the evil black wedge and try not to die.
gl hf