Triple 6 | I Dance Crabcore, Motherfucker! |
---|---|
Speed: 6 | Speed: 6 |
Traction: 5 | Traction: 5 |
Torque: 2 | Torque: 2 |
Weapon: 7 | Weapon: 7 (5 clamp/5 saw) |
Armour: 10 | Armour: 10 (+1 claws) |
Config: N/A | Config: primary |
If the match goes beyond the 2:00 mark, then I'll really go all-out for the OOTA
If I do happen to run out of gas before the end of the match, play more defensive and get Crabcore over towards the main IED. If that doesn't work, then get him over towards the edge and just ram away at him as much as I can-at this point, it's just all-out aggression on my part. If I get clamped here, the saw becomes more of a threat, as I can't just free myself with my flipper. I need to get him over the the central hazards and utilize the danger zone rings or even the main IED (if the first doesn't work on freeing me up, but being careful to not put myself over that hazard). Also, since we are matched in torque, the above may not work, so I will try to spin in place and try to 'throw' him off of me.
Don't allow him to bait me into the middle circles/main IED. Be aware of the outer micro-IEDs and try not to drive over them.
GL, Alex!