Hartmann's Youkai Bot II | Fenrir |
---|---|
Speed: 4 | Speed: 5 |
Traction: 2 | Traction: 3 |
Torque: 1 | Torque: 1 |
Weapon: 16 | Weapon: 15 |
Armour: 7 | Armour: 6 |
Config: 6-Toothed Disk (Rorschach in Danmaku) | Config: N/A |
Honestly I can sum this match up in a single statement. Weapon-to-weapon, HYB deals 6 damage and takes 4. But we'll make it longer than that or the writers will get mad :v
Undercutter formation. Spin up, get out of our square, then play defensive. Let them make the approach, and focus on keeping them away from our wheels and facing our huge-ass blade. When it's close, have a crack at angling in enough to smash the weapon supports, though going through the drum itself is also perfectly valid. Recoil should hopefully be easier to manage for us than Fenrir, due to it being moreso in a manageable direction, whilst Fenrir would likely be yote across the arena, preferably in several pieces. Try to recover and get spinning ASAP when we take a hit. If we get inverted, it's not an issue, just keep up the same strats as before but keep the stance in mind. Keep up the defensive play, forcing them into the disk, for as long as Fenrir can handle. We're not letting this match go to a timeout. If they do somehow close in on the wheels, note that it's a precise shot for them. Missing either side of the wheels results in a head-on collision with the blade, thanks to the abscess in the rear of the chassis. It's not ideal, but if they're closing in and won't otherwise be able to take us on blade to blade, go for it.
In terms of arena management, try to stick around the halfway mark of the radius, away from the wall and spinners, to help keep control. It's unlikely for Fenrir to be able to control us due to the giant fuckoff disk, so the spinners take more of a priority to avoid when we're at top speed and playing defensive, whilst trying to stay away more from the walls if we're still trying to get back to speed.
Best of luck, W0lf.