Phobos Anomaly vs. Evil Destroyer
Posted: Sat May 18, 2019 11:16 pm
-I feel like I have to go 1 of each for this fight. I want the extra armor with the clamp, but I can't pass up a chance at being able to potentially score a high percentage KO with a hammer.
-Obviously this will mostly be about using Clamp Bro to try and bait out ED and try to get it in a favorable position for Hammer Bro to make an attack.
-First thing first is to draw ED into a position where it would be between Clamp Bro and a wall. Since both my guys are faster than ED, drive around and do whatever I can to get this positioning set up.
-Once I do this, I more or less sacrifice Clamp Bro to the damage gods and ram in at a bit of an angle against the direction that ED's weapon is spinning. Having it near a wall should limit the recoil distance it travels and leave Hammer Bro close enough to swoop in and start landing some hits before ED can recover and get its own weapon going again. A few good hits to the chassis gives me a pretty good chance at scoring a KO or doing enough damage to seriously impede his bots operational ability.
-Realistically Clamp Bro will probably be beat up pretty good, but still functional, so I could repeat the process if need be. Realistically getting 2 decent shots like this should be enough to put him down for the count if the first doesn't do it. Just make sure not to let myself take a hit before I'm ready to do so.
Good Luck!
-Obviously this will mostly be about using Clamp Bro to try and bait out ED and try to get it in a favorable position for Hammer Bro to make an attack.
-First thing first is to draw ED into a position where it would be between Clamp Bro and a wall. Since both my guys are faster than ED, drive around and do whatever I can to get this positioning set up.
-Once I do this, I more or less sacrifice Clamp Bro to the damage gods and ram in at a bit of an angle against the direction that ED's weapon is spinning. Having it near a wall should limit the recoil distance it travels and leave Hammer Bro close enough to swoop in and start landing some hits before ED can recover and get its own weapon going again. A few good hits to the chassis gives me a pretty good chance at scoring a KO or doing enough damage to seriously impede his bots operational ability.
-Realistically Clamp Bro will probably be beat up pretty good, but still functional, so I could repeat the process if need be. Realistically getting 2 decent shots like this should be enough to put him down for the count if the first doesn't do it. Just make sure not to let myself take a hit before I'm ready to do so.
Good Luck!