Terpsichora | Carnivore |
---|---|
Speed: 5 | Speed: 7 |
Traction: 4 | Traction: 6 |
Torque: 1 | Torque: 2 |
Weapon: 13 | Weapon: 3 |
Armour: 7 | Armour: 12 (+2 rear wedge) |
Ko config please.
He can press his lifter in theory. In practice that doesn’t matter because (a) it doesn’t extend past his forks, (b) he’s got low ground clearance and his static ass-wedge will totally high-center him.
Anyway: get spun up, go around whichever side of the ramp he’s not taking to avoid getting box rushed. After that go after him aggressively and try to get head-on collisions. My wedgelets can get under his forks if they contact them. His long forks can slip between them, but they can’t do it every time, and one mistake will get the forks uppercut and seriously bent (3 corner damage). I can get under his back wedge with ease. If I am wedged, the forks are really shallow so hopefully I can just back off: trying to clamp me will potentially let me hit it and damage his weapon. Be careful and try to not get grabbed: I don’t like those saucers.
When I get a hit, go for followups, trying to attack his wheels or his srimech (he’s got a spindly linkage that could get bent and jammed up) or damage more of his forks. If they’re all bent badly enough to not work as wedges then he can’t control the fight. Typically go for one followup hit, then retreat to make sure I don’t get caught with my drisc slowed.
If possible, try to throw him into the hazards or against the steep sides of the ramp. He’s got low clearance and stuff sticking out well past his wheels at the sides: he could slide down the steep sides and rest against the floor at an angle where he’s stuck. If he gets away from this with his lifter, then the next time I get him in a bad position just take the opportunity to smack him.
Good Luck etc.