CBC HW Week 12: Hellfire vs. Tabor Mk. 3: Somehow There's A Third One

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Rocket
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CBC HW Week 12: Hellfire vs. Tabor Mk. 3: Somehow There's A Third One

Post by Rocket » Sat Apr 27, 2019 11:50 pm

Template for RP threads, just to make it easier for writers to check details:
HellfireTabor
ImageImage
Speed: 6Speed: 6
Traction: 5Traction: 4
Torque: 2Torque: 3
Weapon: 6Weapon: 7 (5 turret / 5 lifter)
Armour: 11Armour: 10 (+2 lifter)
Config: N/AConfig: Type 1 Meme-Sized Plough

Buzludzha's got a pit and Noisey's got a powerful flipper. Uh-oh. Time to break out the forked scoop and play very defensively.

Tabor's at an advantage using the scoop; it's a heavy wedge with the weight put forward onto multiple forks, none of which leave much of a gap for Hellfire's spatula tip to slip through. Both bots are matched for speed, but I've got a faster wedge thanks to my turret and I've got more torque. Here's the plan.

First off, get behind the Sickle hazard when the battle starts. It's the most damaging hazard, after all. Wait for him to come to me; when he does, move diagonally away from the Sickles and Hellfire a little bit, angle and press the turret, and then try and lift him from the side. Hellfire's got a very narrow wheelbase, so that should get him off the ground. I only have to lift him a little bit, so Square Waving shouldn't be an issue. Once he's lifted, feed him to the big spinner as many times as I can before the refs force a separation. When they do, turn him over completely, back off, and reset. Then keep trying to fight him like this. If moving him into the hazards isn't practical after attempting a lift, just turn him over and let him waste gas flipping himself over. If he gets underneath me, J-hook away and counterattack from the side in the manner detailed above.

There shall be no need for Life Alert in this fight. Hopefully.

Good luck, Noisey, and have fun.
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