Compound Fracture | Bass Drop |
---|---|
Speed: 7 | Speed: 5 |
Traction: 6 | Traction: 4 |
Torque: 3 | Torque: 1 |
Weapon: 3 | Weapon: 12 |
Armour: 11 (+1 wedge) | Armour: 8 |
USING THE SYMMETRICAL LIFTING WEDGE.
Bass Drop’s hammer is pretty powerful, and it actually strikes a pretty big area. IRL that’d spread the force out and make it less effective, but this is ARC and I don’t want that thing hitting my wheels.
The solution? Be aggressive, but move erratically and approach at a slight angle or horizontal offset, and keep my lifter fully raised. The lifting part doesn’t cover the bot’s full width, but here’s where his hammer’s width works against him: it’s very difficult to strike to the side of it because one of the two bars that make up his hammer arm, if not the drum itself, will strike the lifter, preventing him from hitting, well, anything else. And he can’t damage the lifter at all. Avoid attacking perfectly head-on since the lifter might go between his hammer arms.
But, doesn’t using the lifter passively take away my means of controlling the fight? Not really. The outriggers are still independently hinged wedgelets, which should beat his wedge most of the time. If it doesn’t, I have a faster drivetrain and lots of ground clearance, so just back off and try again. If we get “wedge-locked” I have much better torque. If I get under, that static rear wedge will make it easy to high-center him by tipping him backward, so I don’t really need the lifter to control him. He can fire his hammer to try to free himself, but bringing the thing down on my raised lifter could knock him into an even more awkward position or even flip him over.
If I get to his side for some reason see if I can turn him over and interfere with self-righting, but only bring the lifter down if I’m sure I’m in a position where he can’t hit me. I know he can depress the hammer WAY below his chassis and just tipping him backwards won’t stop him hitting me. Mostly focus on pushing him around and feeding him to the arena hazards.