CBC LW Week 11: Sleipnir v Evil Destroyer
Posted: Sat Apr 20, 2019 8:03 pm
I'm using the plow config, and just having a rather chill song I like on organ:
Straight out of the gates, go at him, whilst noticing what side he's going for, and trying to turn towards it. If he tries to then swing his weapon all the way around, I'm expecting the sudden imbalance in the robot's weight to tip it over slightly, at which point I will rush in, get underneath, and smash him into the wall. Keep him pinned until I have to let him go.
If he does keep the weapon there, just go straight at it, to throw him, at which point I then go in and pin him.
Either way, once I'm told to un-pin, back off, let him move maybe half a meter from the wall, and go straight back in, his weapon shouldn't have had time to get up to speed.
If his weapon ever gets properly up to speed, just try and get a head-on collision with it, which I think is doable, given my drivetrain. Once he's thrown backwards, go back in for a pin.
GL
Straight out of the gates, go at him, whilst noticing what side he's going for, and trying to turn towards it. If he tries to then swing his weapon all the way around, I'm expecting the sudden imbalance in the robot's weight to tip it over slightly, at which point I will rush in, get underneath, and smash him into the wall. Keep him pinned until I have to let him go.
If he does keep the weapon there, just go straight at it, to throw him, at which point I then go in and pin him.
Either way, once I'm told to un-pin, back off, let him move maybe half a meter from the wall, and go straight back in, his weapon shouldn't have had time to get up to speed.
If his weapon ever gets properly up to speed, just try and get a head-on collision with it, which I think is doable, given my drivetrain. Once he's thrown backwards, go back in for a pin.
GL