Dragonfist | Psychosis |
---|---|
Speed: 3 | Speed: 6 |
Traction: 1 | Traction: 5 |
Torque: 1 | Torque: 1 |
Weapon: 16 | Weapon: 14 (12 spinner / 2 lifter) |
Armour: 9 | Armour: 4 |
Config: -- | Config: -- |
Dragonfist's Organ Music
Oh dear. This is an eminently winnable matchup for the embattled Dragonfist, with the innovative Psychosis not doing enough damage, being comprehensively outranged, and taking 8 damage on the part with the toughest armour. Yes, it's got a considerable speed advantage, but that just means it gets to die quicker. This isn't an arena with much in the way of hazards or FUCKING BASTARD DOORS, so even if by some miracle he gets into wedging range (and survives the hit from the shell teeth), what's he gonna push me into? The pipe organ? One of the gargoyle zones? Ram me into the wall and hope I coin all over the place? It doesn't really matter. Gothiq is a fantastic arena for spinners. This really is a case of "spin up, move towards him, wait until enemy robot is spread thinly across several distinct time zones". Psychosis gets exactly one shot at a Hail Mary play to get in through a rain of flail hits and wedge me against a wall. And then he has to try and do that again with a bot which, by that point, will be held together largely through the power of friendship once I bounce to the other side of the arena and am able to reset. From the moment the battle starts to the moment it ends, I'mma keep spinning this shell until Psychosis is completely fucking obliterated.
Good luck, froggo, and have fun. =]
Also, interesting little stat: I've got a 100% win record against your man here in the middleweight class. The fight against Dragonfist was Frogbot's only loss in ROBOT2. =]