Bot 1 | Bot 2 |
---|---|
Speed: 5 | Speed: 7 |
Traction: 4 | Traction: 5 |
Torque: 1 | Torque: 1 |
Weapon: 11 | Weapon: 14 |
Armour: 9 (+2 front wedge) | Armour: 4 (+2 spinnaaaaaaaaaah) |
I'M FIRST, PLAY "SOLDIER ANTS" FROM THE HUNTER X HUNTER OST ON THE ORGAN PLEASE.
Going Ken config. Rocket said Hobart’s using its flail and NOT USING ITS FORKS.
She’s almost certainly trying to either snipe my weapon belt or hit the supports. And I’m not gonna lie, I don’t have a 100% reliable way of preventing this. But I can make her regret it.
Spin up and approach cautiously, trying to get an approximately head-on hit. She’s got a 9-7 speed advantage, but worse control and she’ll experience significantly more gyroscopic force than me – plus with her weapon spinning downward, her weapon will tend to make her do forwards turns and close the distance instead of giving her time to adjust. Try to make big turns to come in at a high closing speed.
If we hit weapon-to-weapon her flails will either hit my teeth first, otherwise hit my discs, or hit the drum body (all have weapon armor), taking some energy out of her weapon. The teeth that don’t make contact will be moving faster than the rest of the weapon and may briefly “wrap around” on their chains, decreasing their radius and making it harder to snipe anything with them. Meanwhile the knockback, even if it’s less than a solid spinner, will still pop her in the air – and with her weapon’s larger radius it’ll also pull her into me even faster.
She might hit something vulnerable, she might not. But she can take the belt off, she can take the shaft collars off, she can break off the metal above the shafts, but she can’t make my KE or the bots’ closing speed disappear. She’s still getting hit, either on her own weapon supports, on her baseplate if she’s popped up enough, or on her shaft (which again with her taller bot will pull her in and get her chassis hit). She MIGHT break my weapon, she WILL break her own weapon, and possibly get gut-ripped. 9 corner damage FTW.
After the first hit, if my weapon’s still working, go for followups and stay on her till she’s in bits. If only hers is working, be a wedge and use the drisc as armor, try to kill her with the hazards. If both our weapons are dead, I have a wedge and she doesn’t. Push her around, try to get her to the Pipe Organ. It does 4 damage to her. Be careful with this though since the spike could also flip me over.
GL HF