Coup de Grâce IV | Death Metal |
---|---|
Speed: 5 | Speed: 5 |
Traction: 3 | Traction: 2 |
Torque: 1 | Torque: 1 |
Weapon: 13 | Weapon: 15 |
Armour: 8 (+2 front including the spheres on the sides) | Armour: 7 |
You again?!
And, yes, this is the perfect arena for us to wreak havoc in-no house robots, no hazards (save for the corner OOTA zones).
No Bullshit
*starting inverted*-c'mon, I know you saw that coming
Start out of my square and spin up, however, I will run at 3/4 power as to not completely lose traction, and approach CDG. If he also approaches me, turn up weapon to full power, but don't attack directly. I'll let the weapon gyro swing me around to get at his sides (and avoid a direct hammer strike. The front of my weapon supports could take a few hits, but my chassis would likely not. Also, the areas behind the gray front armor on CDG have only 6 armor (and his wheels are close to the sides). If I can swing around and connect, then that whole side will be disabled just from one hit (and even hitting the bonused areas results in 5 damage). I land an impact, then turn down the weapon to minimize the gyro effect and regain traction. If Coup chases after me, get the weapon back to full speed and swing around again to attack his sides. I should not need more than a few hits to disable CDG and once he is disabled, go in for the kill. All the while avoiding a hammer strike to my chassis. key for me here is to remain unpredictable in my attacks and not line myself up in the 'strike zone'.
Also, I'll try to avoid the areas near the starting squares with the low walls, and don't fall for Coup baiting me into those corners-wait him out.
GL, Wolf!