Fenrir vs Santangelo
Posted: Fri Mar 29, 2019 8:29 pm
Santangelo - 8/7/2/1/12
Fenrir - 5/3/1/15/6
Awww the cheese wedge is trying to be a big boy with it's little flipper tank
1 weapon has limitations, especially in this division. Remember when Bronco struggled to flip Minotaur because the gyro was too strong? And that would probably be a 9 point flipper in ARC. A 1 point flipper IN THE SHW DIVISION might flick Fenrir up a little, and that's the best case scenario. The other, more important problem, is that it'll struggle to self right. If the SHW Bonzi Buddy in CBC1 couldn't self right with a 1 point flipper, how can he?
Keep the fight to the center and get underneath his wedge. Leaving his forks off means that I have a better chance of getting under, and leaving his forks on means that if I get under, I can bend those and make them useless in a few hits. 3 corner damage is enough to at least bend the wedge. If it's obvious that I'm not getting under after a few attempts (which I'll be surprised because it's a 2WD heavy hinged wedge vs fixed 2WD forks with the weight of a 70lb drum pushing them down), angle in very slightly before contact. While I'm under, push him back towards the wall while grinding at his body. If I flip him, I can easily remove those wheels at the back. Do so before he self rights in that case.
Is he flanking? Keep him relatively in front of me and do a small bit of gyroing to keep him away from my sides. If he gets under? He's either going to A: push me around in which I can just gyro, j hook, or literally monstertruck him, B: flip me, which will lead to me only getting flicked upward, and I can just gyro back onto my wheels or self right in the same fashion, or C: go for the OOTA. He can only flip me 1ft in the air and the walls are a 1 1/2. He's gonna really need to ram me to get me out, and that's only if I let him carry me around.
Overall, he needs to have perfect driving during the entire fight, when all I need to do is get under once to bend the wedge or flip him over to take out the wheels.
Good luck Lazzy
Fenrir - 5/3/1/15/6
Awww the cheese wedge is trying to be a big boy with it's little flipper tank
1 weapon has limitations, especially in this division. Remember when Bronco struggled to flip Minotaur because the gyro was too strong? And that would probably be a 9 point flipper in ARC. A 1 point flipper IN THE SHW DIVISION might flick Fenrir up a little, and that's the best case scenario. The other, more important problem, is that it'll struggle to self right. If the SHW Bonzi Buddy in CBC1 couldn't self right with a 1 point flipper, how can he?
Keep the fight to the center and get underneath his wedge. Leaving his forks off means that I have a better chance of getting under, and leaving his forks on means that if I get under, I can bend those and make them useless in a few hits. 3 corner damage is enough to at least bend the wedge. If it's obvious that I'm not getting under after a few attempts (which I'll be surprised because it's a 2WD heavy hinged wedge vs fixed 2WD forks with the weight of a 70lb drum pushing them down), angle in very slightly before contact. While I'm under, push him back towards the wall while grinding at his body. If I flip him, I can easily remove those wheels at the back. Do so before he self rights in that case.
Is he flanking? Keep him relatively in front of me and do a small bit of gyroing to keep him away from my sides. If he gets under? He's either going to A: push me around in which I can just gyro, j hook, or literally monstertruck him, B: flip me, which will lead to me only getting flicked upward, and I can just gyro back onto my wheels or self right in the same fashion, or C: go for the OOTA. He can only flip me 1ft in the air and the walls are a 1 1/2. He's gonna really need to ram me to get me out, and that's only if I let him carry me around.
Overall, he needs to have perfect driving during the entire fight, when all I need to do is get under once to bend the wedge or flip him over to take out the wheels.
Good luck Lazzy