Twin Typhoons | Storm Worm |
---|---|
Speed: 13 | Speed: 7 |
Traction: 1 (4 whilst meltying) | Traction: 5 |
Torque: 1 | Torque: 3 |
Weapon: 1 | Weapon: 5 (3/3/3) |
Armour: 8 (+2 to thwack teeth) | Armour: 10 (+1 front, including the flipper and small lifter forks) |
And the Gothiq music is...
Okay, this is gonna be tough. Have one Twin spin up in the square, whilst the other dashes out a bit, putting a little distance between the two, before spinning up too. Approach Storm Worm together, and aim for a one-two strike on their body. Ideally we'll strike the chassis itself, but it's more likely they'll stick the plow into us. Damage is still damage, though, so try to strike at the edges of the plow if possible. Try to dodge hazards, and keep spinning as much as possible. If one gets spun down whilst too close to Wormy, have it dash away before it attempts a spin-up, putting the other twin between them. Make it as tough as possible for Storm Worm to confirm any kills via hazards. If a twin's starting to go, it needs to use its ludicrous speed to keep away from the hazards, and the other needs to protect it whilst it tries to get a chance to get back to speed. Obviously, if it's indeed a true kill, just go ham and get in any damage we can before it becomes a double kill.
Best of luck to the opposition.