|Speed: 5||Speed: 8|
|Traction: 4||Traction: 7|
|Torque: 1||Torque: 2|
|Weapon: 13||Weapon: 2|
|Armour: 7||Armour: 11|
Going Ko config (forks, more powerful weapon).
Start in reverse. Immediately turn the weapon on and reverse through the doors (so my forks don’t get stuck under), then swerve off to the side to avoid any box rushes and turn around. After that, stay in the main part of the arena.
With Ayame my strategy is basically to not get flanked or angled in on while showing as much aggression as possible. Make fairly wide turns to avoid wheel lift, although in the cramped arena that has limits. I have a slight wedge advantage, but he’ll still be able to get under me sometimes. If I’m wedged, immediately spin in a random direction: gyro forces should make me perform a J-turn. If he’s got me close to a wall or hazard drive forward and try to monstertruck off to the side.
If I get a hit, go for a followup ONCE before backing off to spin back up. I need momentum in my weapon to self-right, so I don’t want to get greedy against a flipper. 2-point corner damage probably won’t KO but it is enough to bend stuff. When going for a followup, prioritize trying to either hit his flipper lip when he’s inverted or catch him with his flipper raised after self-righting and hit the corners of his chassis. Bending those upward could keep his flipper from closing all the way because of the way its corners fit over the chassis, and that will REALLY screw up his wedge. Curling part of his flipper tip downward will also really leave most of it not flush with the ground. Either way, once his wedge is damaged enough that I’m winning the wedge war a lot more than 60% of the time I can start being more aggressive and punting him around the box.
Seriously, stay OUT of the flanking squares. The house robots and pits are more dangerous to me than to him. If he forces me into them consider using housebots as cover to spin back up, but don’t play around the OOTA areas unless he really leaves himself open, and get back into the main area ASAP.
Good Luck etc. Etc.