CBC3 SHW Week 2: Shellshock vs TAT

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Mole55
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Joined: Wed Dec 31, 1969 7:00 pm

CBC3 SHW Week 2: Shellshock vs TAT

Post by Mole55 » Sat Feb 16, 2019 5:36 pm

Shellshock: Speed: 3 / Weapon: 15 / Armour: 9 / Traction: 2 / Torque: 1

TAT: Spd:6/Tra:5/Trq:1/Wep:12/Arm:6

Charge in guns blazing, and hope.

Good luck Noisey (not that you're gonna need it)

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Noisy
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Re: CBC3 SHW Week 2: Shellshock vs TAT

Post by Noisy » Sat Feb 16, 2019 6:15 pm

Using the flails.

He has big, vertical sides that are perfect for my flails to hit. He also has 6 armour v 15 weapon so there's not going to be a lot of armour to stop me damaging him. He does have a good drivetrain with a wedge feeding a drum spinner but it will only do 3 damage and I will self right with the hoop. It also assumes I won't be spinning before he hits.

At the start, spin up to speed and move forward so the flails aren't hitting the side walls. Then keep my distance so the flails are hitting his sides and he can't get me with his drum. Keep hitting until he is immobile and avoid all hazards.

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