Killing Intent vs. The Magpie Effect

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GuldenFlame
Posts: 86
Joined: Wed Dec 31, 1969 7:00 pm
Location: USA, Misery

Killing Intent vs. The Magpie Effect

Post by GuldenFlame » Tue Apr 03, 2018 4:50 pm

Killing Intent

Speed: 6
Traction: 6
Torque: 2
Armor: 14 (+1 Wedge)
Weapon: 2

The Magpie Effect

Speed:7
Traction:5
Torque:1
Armour:5 (+1 Drum)
Weapon:13

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That wedge on my opponent is probably going to beat me, so I'm going to have to attack his sides and capitalize on his gyro dancing.
Utilize a combination of the two by missing the initial charge, then trying to get around him with very little distance between us.
If he begins gyrodancing, turn towards him and attack before he lands.
Don't use the stick unless his drum is stopped, we're upsidedown, or we can hit the chassis.
If we take him to the hazards and he gets flipped over, show no fear and utilize the stick to keep him from self-righting.

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I feel like this is going to be a little similar to KI vs Raus. I wish my opponent luck.
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Jamied666
Posts: 96
Joined: Wed Dec 31, 1969 7:00 pm

Killing Intent vs. The Magpie Effect

Post by Jamied666 » Sat Apr 07, 2018 4:25 pm

-Spin up and avoid the first hit, then turn around and angle into his wedge.
-If he's on his back just keep going in for hits and send him flying
-If i get outwedged then gyro off and drive away, then go back to angling in.
-Avoid dumb driving and good luck&#33;

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