Firebrand vs. dead

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The Monsterworks
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Firebrand vs. dead

Post by The Monsterworks » Sat Apr 15, 2017 11:59 am

Firebrand: 10 speed / 9 traction / 4 torque / 0 weapon / 7 armour (+3 front plow)

dead: 5 speed / 3 traction / 1 torque / 15 weapon / 6 armour

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1. I have 10 speed and good control, so rush him before he can get up to full power.

2. Watch for any sneaky dodges, pivots, or sideslips and adjust.

3. With 9 traction, I'll recover quickly from knockback. Keep on him like a pitbull. Smother his weapon and push him into walls and hazards, but don't be dumb and drive into them myself.

4. If his weapon dies, become more aggressive and thwack a bit if he's put some gouges in my plow and I'm decisively behind on damage.

5. If flipped with 1:00> left, go into the screws at an angle to self-right.

TL;DR: standard wedge vs. spinner tactics.

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Good luck zooks.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

playzooki
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Firebrand vs. dead

Post by playzooki » Sun Apr 16, 2017 3:22 pm

My weapon is much more powerful than his thwack, so I will be able to deal much more damage to them than he will to me. His chassis armour is eleven points lower than my weapon power and his plow armour is five points lower so I'll be able to do lots of damage to his robot and get a knockout. At the start of the fight, I will spin up and hit him. I will then continue this throughout the rest of the fight. I will make sure he is not able to get around my disc. I'll avoid all hazards. If he gets under me, then I will drive off.

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