D.U.D.E Vs. No Clearance

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Toxic
Posts: 531
Joined: Wed Dec 31, 1969 7:00 pm

D.U.D.E Vs. No Clearance

Post by Toxic » Sat Feb 25, 2017 11:36 am

-He is faster so I will be defensive for the most part
-Keep the dustpan facing the opponent at all times if possible.
-Once I get an opening to get him into the pan/he drives into it, flip him while driving forward into the arena wall to pin and get more flips in.
-Work my way to the OOTA zone if I can control him enough to potentially flip him out.

Good luck!

ACCount
Posts: 41
Joined: Wed Dec 31, 1969 7:00 pm

D.U.D.E Vs. No Clearance

Post by ACCount » Sun Feb 26, 2017 9:35 pm

RP: (446 chars)
<hr />Accelerate at DUDE, then drop a wedge and stop to "throw" said wedge into DUDE's dustpan. Use it as distraction to get at DUDE's side or back, clamp, and try to strand it on one of the wedges, or push it into arena hazards.

Keep using wedges for distraction and clamping DUDE's sides for control. If this doesn't work, or works too well and too boring, close my clamp and wedge myself under DUDE's side, push DUDE to the wall and drop some wedges under it to strand it, then retreat.

If I'm getting wedged or flipped, drop wedges for distraction.
<hr />Good luck, and may the best bot win.

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