Shaba’s using the toothed bar, which actually works out nicely for me. The teeth are hardened steel but the bar itself is probably aluminum and pretty soft. I want to spin opposite her. We’re probably about the same tip speed so we’ll both mostly give each other light hits on the backs of each other’s weapons. However, Skoll’s weapon has rounded trailing edges so that a blade that hits the back of my teeth should glance off horizontally. Death Metal’s bar has trailing edges that are BEVELED to reduce aerodynamic drag, but this means the lower half of her blade acts as a reverse wedge. She’s also got a thicker bar and it rides a little bit higher. I think we’ll still make contact, but I’ll probably be hitting the lower half of her bar, which means my tooth will either dig into the softer material and take big gouges out of it, or it’ll bounce off and deflect her upward!
I want to try to destabilize her and send her into either a gyrodance on her rear (which will give her almost no control due to her wheel placement) or the famous Tombstone Flipout. Either one will leave her extremely vulnerable. Rush back in and try to either hit her in the chassis while she’s gyrodancing or smack her while her bar’s slowed/stopped after a flipout. Skoll’s weapon is basically a giant hook, and it’ll be devastating against either her tube frame chassis or her wheels. If she goes inverted, do NOT let her spin back up.
If I can’t deflect her, having two counterrotating weapons with nearly the same tip speed should avoid having really gigantic hits that break everything, but I’ll be chewing up the trailing edge of her bar. If I catch the END of her bar I might also be able to hit one of her teeth in a way that applies a load pulling it out of its socket. That’s the opposite direction it’s meant to be loaded and there’s nothing but bolts holding it in, which are easy for spinners to break. If she loses a tooth she’ll vibrate a lot and probably lose some weapon speed, letting me win the tip speed war.
If all else fails, spin2win.