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Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:05 pm
by winternimbus
ROBOT FIGHT NIGHT: SEASON 2 (the electric boogaloo)
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it's truck month. it's truck month. it's truck month. it's truck month. after the sorta mess of robot fight night season 1 back in 2017-2018, robot fight night is back babey, and hopefully without too much bs stalling and other shenanigans. because why? it's truck month. also robot fight night season the second but you get the deal. lmao
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TOURNAMENT INFO


everyone enters three robots, one being a Lightweight (60 US Pounds/27.20kg), Middleweight (120 US Pounds/54.5 Kilograms), and the other being a Heavyweight. (220 US Pounds/100 Kilograms) they will have to assign 30 points between 5 stat categories, those are being Speed, Traction, Torque, Weapon, and Armor.

a la ROBOTS, there's a soft 400 word RP limit put in place. keep it quick and simple without going into rocket surgery and other meaningless technobabble. don't be an excessive dick, dont whine in the discussion thread, you know the deal. because if you do, there will be a humorous disqualification that will detail thom yorke--the lead singer of the english experimental rock band radiohead, dragging your robot down to jacksonville, florida. and i don't think anyone wants that here.

we will also be following the Official ARC Ruleset, which you can read up HERE. it's pretty standard stuff as far as battly bot bois go so don't sweat it too much.

the ROBOT4 repeated hits damage rule will also apply here, from the words of gabe:
If Your Weapon equals your opponent’s Armor, you will still be able to break through that armor in 12 hits. For every point of weapon you are below their armor, it will take 2 additional hits. For every point of weapon you are above their armor, it will take less hits to puncture an opponent’s armor, as noted here:
damage: 0>1>2>3>4>5>6
hits: 12>10>8>6>4>2>1
These rules are guidelines for the approximate time it will take you to destroy a single location on your opponents: situations in-match may adjust the exact numbers, and if yall flame writers for not saying the exact numbers of hits and shit, don’t expect to get away with it.

Flails will not benefit from repeated hits.
the current signup deadline is May 10th, 2020. this may vary depending on how many people sign up for this tournament, and how many writers will be on the team here. i will not be writing bc im going to keep it real with you chief, i trust myself to do alot of behind the scenes organizational work, but i cant be committed to write up results because that's where my energy says "fuck work".

the event will start on September 2nd, 2020. lmao

THE ARENA

Goofy's Gladiator Pit
because locating stuff in providence, rhode island always works, right?
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Lotus Flower and Neophyte redglare compare the middleweight sizes in the starting squares to show off the scale of Goofy's Gladiator Pit. imagine there's lexan paneling outlining the exterior of the arena surrounding the OOTA pit because i cannot be arsed to CAD it up atm.
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hazards depicted under the cut, alot of images so watch out lmao
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the hazards also include, but are not limited to, the time-honored killsaws. if you watch battlebots, you know how these work. the killsaws do a pretty gnarly 7 points of weapon damage once they're up and out, so you want to keep an eye out for them this time around. the killsaws are active throughout the match too, by the way!
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there are also angled wedges in the floor in the corners of the arena. these serve as points to high-center and pin your opponent. oh yeah, the OOTA walls are also a thing too here--the main OOTA walls that surround most of the arena means that a decent 6-7 power flipper can get a good sure-shot flip out of bounds here. while the lower OOTA walls that surround the angled wedges in the corner means that a lower power flipper around 3 or so can get a strike out of bounds.
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the wall drum is also a thing here, throughout most of the match it does a decent 5 points of weapon damage, and serves as a pinning point. however, when there's a minute left in the fight, the wall drum cranks up it's power to deal 11 points of weapon damage to a robot, so watch out!
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and finally last, but not least--another time honored favorite are the Big Time Hammers. or pulverizers. both work. they feature a specialized head that's optimized for both blunt damage, and piercing damage too. the Big Time Hammers deal 5 points of weapon damage upon impact, and have a 2 second cooldown.
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WRITING TEAM AND ENTERED TEAMS
Writing Team

1. Shaba117
2. Billy5545
3.
4.
5.
6.
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Lightweights

1. Sylandrophol + Team Foxtrot Uniform - Moby Klick
2. hide + Team C/D -
3. YSMQTHLQYH + Team Design Flaw - Teutonic Knight
4. V900 + End Of The Line LLC -
5. Shaba117 + Team Stealth Productions -
6. Madman + Tartarus Robotics Group - Krakatoa
7. attackfrog + Aquatic Robotics -
8. Billy5545 + Team Eagle Robotics -
9. Horray For Lexan + Team Instant Regret -
10. NoiseyGiraffe + Square GO Robotics -
11. patrickrowberry + Team Cardboard Pony - Through Meme's And The Wedges
12. carpedav000 + Team Carpedav000 - Murderfuck
13. Tcrr + Code Pink Robotics - Moldy Sponge
14. Botomatic1000 + Team Riptide -
15. British-Robotics + British Robotics -
16. GF93 + Ice Cubed Robotics -
[RESERVE] Rocket + Team Worst Swordsman - Trilobite 2
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Middleweights

1. Sylandrophol + Team Foxtrot Uniform - King Caiman
2. hide + Team C/D -
3. YSMQTHLQYH + Team Design Flaw - Stardust Reverie
4. V900 + End Of The Line LLC -
5. Shaba117 + Team Stealth Productions -
6. Madman + Tartarus Robotics Group - Sundancer
7. attackfrog + Aquatic Robotics -
8. Billy5545 + Team Eagle Robotics -
9. Horray For Lexan + Team Instant Regret -
10. NoiseyGiraffe + Square GO Robotics -
11. patrickrowberry + Team Cardboard Pony - Missing The Point
12. carpedav000 + Team Carpedav000 - D.generacy
13. Tcrr + Code Pink Robotics - Hurricane 2 (The Flippening)
14. Botomatic1000 + Team Riptide -
15. British-Robotics + British Robotics -
16. GF93 + Ice Cubed Robotics -
[RESERVE] Rocket + Team Worst Swordsman - Verdigris
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Heavyweights

1.Sylandrophol + Team Foxtrot Uniform - Instant Milkshake
2. hide + Team C/D - Blockade
3. YSMQTHLQYH + Team Design Flaw - Omnicrap 3.0
4. V900 + End Of The Line LLC -
5. Shaba117 + Team Stealth Productions -
6. Madman + Tartarus Robotics Group - Hellhound VII
7. attackfrog + Aquatic Robotics -
8. Billy5545 + Team Eagle Robotics -
9. Horray For Lexan + Team Instant Regret -
10. NoiseyGiraffe + Square GO Robotics -
11. patrickrowberry + Team Cardboard Pony - U Flip
12. carpedav000 + Team Carpedav000 - Wasp 3
13. Tcrr + Code Pink Robotics - Swamp Thing 1.5
14. Botomatic1000 + Team Riptide - Xtreme PneumatiX
15. British-Robotics + British Robotics -
16. GF93 + Ice Cubed Robotics -
[RESERVE] Rocket + Team Worst Swordsman - Tabor Mark 5
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Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:05 pm
by winternimbus
reserving for team foxtrot uniform, all weight classes

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"Fighting our robots means that your robot will end up MIA, KIA, or OOTA."

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LW: Moby Klick

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Speed: 5
Traction: 3
Torque: 1
Weapon: 12
Armor: 9

nautical shell spinner, not really all that much to say. shell and the teeth are designed to flick horizonals upways, along with being outwardly hostile to hammers that try to yoink into it. not really much to say tbh, it's fast (for a shell), got armor, it's maneuverable. it does things and hopefully wins. lets go multi hit rule love da multi hit rule

MW: King Caiman

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clamp active

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Speed: 7
Traction: 6
Torque: 3
Weapon: 2
Armor: 12

gator bot. gator bot. single-motor 180-degree grabber with two independent drive pods. the wedges infront of the drivepods are hinged. (~10 degree limiter both downwards and upwards) can self-right, and the little red scales on the drivepods, and the mohawk on the top grabber are all foam.

HW: Instant Milkshake


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Speed: 6
Traction: 4
Torque: 1
Weapon: 11
Armor: 8 ( +2 front wedge)

it's a fast speed drum with a hinged neapolitan wedge. may make variations for later lmao

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:06 pm
by hide
FIRST
I mean not really because Sys posted first, but she also posted the signups so she doesnt count
reserve for all

LW is TBD
MW is TBD
HW: BLOCKADE
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A SMEEEE clone with a non-straight wedge for better pinning and dominating. It's a brick, but hey it's not a box on wheels!
Is invertable, will not wheely
7 speed, 6 traction, 4 torque, 0 weapon, 13 armor

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:06 pm
by YSMQTHLQYH
fuck got beaten to first
reserve for all i guess

Actual team draft time
Lightweight: Teutonic knight
Stats:
  • Speed: 6
  • Traction: 4
  • Torque: 1
  • Weapon: 7
  • Armor: 12
Alt config:
  • Weapon: 5
  • Armor: 14(+2 weapon)

Middleweight: Stardust Reverie
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Stats:
  • Speed: 4
  • Traction: 2
  • Torque: 1
  • Weapon: 14
  • Armor: 9
Alt config:
  • Weapon: 10
  • Armor: 13(+4 weapon)
Spinner
Alt config is new meta
Heavyweight: Omnicrap 3.0
Stats:
  • Speed: 8
  • Traction: 7
  • Torque: 1
  • Weapon: 5
  • Armor: 9
Alt config:
  • Weapon: 2
  • Armor: 12(+1 weapon, +2 plow)
Now it's just a flipper

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:06 pm
by V900
epic 34 point walker exploitbot time

reserve all weightclasses with probably old reentries

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:08 pm
by Shaba117
Reserving for all weight classes

Will also write

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:10 pm
by Madman
Tartarus
LW: Krakatoa

MW: Sundancer

HW: Hellhound VII

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:13 pm
by attackfrog
Yeah okay

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:16 pm
by Billy5545
Reserving all weightclasses. Also I'd like to write

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:18 pm
by The Monsterworks
withdrawn
The Monsterworks

Lightweight: Magnolia Pico II

Middleweight: Carbonemys II

Heavyweight: Black Diamond

Spots are at a premium. Let someone else have mine.

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sat Feb 29, 2020 11:23 pm
by Hooray For Lexan
RESERVING FOR ALL THREE CLASSES

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sun Mar 01, 2020 12:41 am
by Noisy
Reserving for all weight classes. Robots TBA

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sun Mar 01, 2020 2:58 am
by patrickrowberry
lightweight: though meme's and the wedges (wedge )
invertible 4 wheeled drive wedge with defence side (rear) and agro side (front) and hinged weglet's at the back that act can act like a tray when invertierted

7,7,4,0,12

defender side
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agro side
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upside down shot
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middleweight: smack a b-tch ( toe crusher clone)

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9,9,2,0,10 (+2 to wedge)




heavyweight: rko out of nowhere (robot on the left) wheel drive clamp bot

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7,7,3,3(2/2)10(+2)

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sun Mar 01, 2020 4:00 am
by Rinzler
This is all subject to change:

LW- Murderfuck

MW- D.generacy

HW- Wasp 3

Re: Robot Fight Night: Season 2 (The Electric Boogaloo)

Posted: Sun Mar 01, 2020 4:28 am
by Tcrrr
Code Pink Robotics
LW: Moldy Sponge
6/4/2/12/6
All right, you invertebrates
I'm gonna teach you how to do the sponge
Well, if you take your leg and you stick it in the air
And then you take the other one and jam it right up there
You twist yourself around and give a great big lunge
Now you're doin' the sponge

MW: David Burne
8/7/4/2(1 lifter/1 flamethrower/1 flamethrower right next to it/yet another flamethrower placed right next to the other 2)/9, and a 8/7/4/0/11 (+2 wedge) anti spinnor config)

HW: Swamp Thing 1.5