ROBOT4
Posted: Mon Feb 17, 2020 11:56 pm
ROBOT4
Signup Deadline/tournament start: May 30, 9PM PST (May 31st, 12 EST / 5 GMT). tournament will start IMMEDIATELY - absolutely no late entries accepted, there's people in queue behind you who will be admitted instead.
Staff:
me!
Shaba
Laz
Brackets:
Single elimination, double elim from quarters onwards
Tournament Rules:
500 word soft limit on RPs. If you exceed that limit more than once and it pisses off the writers you get a hard 400 limit. I know I’m saving mine for a finals.
Don’t be a dick. If you are a dick, expect to suddenly see an FF that has you getting killed in an amusing fashion. Trash talk is obviously allowed just keep it at some semblance of friendly. ALSO don’t read your opponent’s rps. The point here is to have fun, not to cheat.
Spin2win is a fine RP and a 2 sentence summary is a fine result, if that is what the match requires.
RPS are due Saturday, 11:59 EST/9PM PST/5AM GMT. Change stats between configs? Tell your opponent by Wednesday, 9PM EST.
Fights are Judged on Aggression (knows when to get aggressive, initiates fights, chases down disadvantaged opponents), Damage (or, in the absence of damaging weapons, overall effective use of weapons/arena), and Control (knows when to retreat, quickly escapes from disadvantaged situations or uses them to their advantage, accommodates for arena and abilities of their and their opponent’s bot)
Building rules:
All robots submitted must include at least one still image (and are encouraged to contribute multiple images or a sketchfab render or whatever the fuck V900 does with his backdrops), and a description that clarifies anything not immediately obvious in the render.
ARC Ruleset: https://docs.google.com/document/d/1ka3 ... JtECk/edit
I will be modifying the rules as follows:
Patch Notes version:
==> Repeated Hits Damage:
If Your Weapon equals your opponent’s Armor, you will still be able to break through that armor in 12 hits. For every point of weapon you are below their armor, it will take 2 additional hits. For every point of weapon you are above their armor, it will take less hits to puncture an opponent’s armor, as noted here:
damage: 0>1>2>3>4>5>6
hits: 12>10>8>6>4>2>1
These rules are guidelines for the approximate time it will take you to destroy a single location on your opponents: situations in-match may adjust the exact numbers, and if yall flame writers for not saying the exact numbers of hits and shit, don’t expect to get away with it.
Flails will not benefit from repeated hits. weapons below 5 power will not benefit from repeated hits.
==> Crushers Deal Damage Like Saws, and can be multi-speed for no point investment. Chainsaws act as Saws.
==> Vertical Thwack Damage is (speed+tra)/2 . ramming damage is still (speed+torque)/2.
==> Hammers Deal No Bonus Damage, do get +1 shock damage
==> Shells don’t get the +4 armor bonus any more.
==> Melties get +5 to traction for the purposes of spinning up, Speed+weapon cannot exceed 18
==> A bot with a -2 control ratio is capable of being flanked EVEN IF it is faster than its opponent if it has lost control. this is left to writer’s discretion: I will be writing it at something like a 10-15% chance, I think (subject to change with staff conversations)
==> Three (3) Total Configs are Allowed. Two (2) Stat Lines are allowed Total. All Configs that change stats or weapon archetypes must declare by Wednesday.
This limit includes ALL variables: wedge variations, hammer blockers, mobile armor bonuses, wedgelets, etc.. Be creative with your 3 options.
==> To represent their weight bonuses: Walkers get 2 extra points, and are limited to 5 speed. Shufflers get one extra point, and are limited to 7 speed. Shufflers and Walkers must adhere to sportsman rules in all divisions, and are given no weight (and therefore no stat) bonuses in the sportsman division.
==>Sportsman Rules:
All wedges must be on an active weapon or directly helping the functionality of an active weapon. provided you're doing something silly or creative this rule will be pretty lenient. if you try to powerbuild, expect this rule to be enforced to the letter.
Any continuous spinning weapons (spinners) are limited to 8 power maximum
The spirit of sportsman is innovation and creativity: dont enter a one power flipper
Full Changes:
Posting and Strategy Guide:
500 word limit, not 400
Part One:
1.2: poor control can lead to exposing oneself to a flank, regardless of the speed difference between opponents
1.3: Pushing Speed is the midpoint between Speed and Torque
1.4b: No +4 bonus for weapons with a diameter larger than the largest axis of your robot (reversion of shell/overhead buff)
Part Two:
The damage scale is still valid, but now includes repeated hits damage as noted above. The repeated hits damage scale has priority if there is discrepancy between the two.
2.3: Hammers deliver only 1 bonus shock damage
Part Three:
3.1b: Hammers deliver 1 bonus shock damage, no other bonuses.
3.1c: Crushers now lumped in with saws in 3.3
3.2a: More than 5 power invested into a lifter will make it uncontrollable
3.2b: Clamps act equally to lifters, this section adds unneeded complexity
3.2c: Turrets do not get a +2 bonus to their movement speed, but are not punished for investing more than 5 points: point investment acts as a functional separate speed stat for the turret.
3.4: 2wd static and hinged wedges function equally (this isn’t updated in the main ruleset yet for whatever reason :V
3.5b: rule rescinded for this event, chainsaws function as saws
3.5e: vertical thwacks will use the midpoint of their speed and traction to deal damage
3.5g: holy shit that’s overcomplicated. Melty-brains get +5 to traction for the purposes of spinning up, and weapon+speed cannot exceed 18
3.5h: the “chopsaw” rule applies to any spinner with a lifter, provided they work on the same plane or in concert with one another. You many not adjust weapon armor bonuses between configs if you benefit from this rule.
Part Four:
To represent their weight bonuses: Walkers get 2 extra points, and are limited to 5 speed. Shufflers get one extra point, and are limited to 7 speed. Shufflers and Walkers must adhere to sportsman rules in all divisions, and are given no weight (and therefore no stat) bonuses in the sportsman division.
Part Five:
5.3: Three (3) Total Configs are Allowed. Two (2) Stat Lines are allowed Total. All Configs that change stats or weapon archetypes must declare by Wednesday.
This limit includes ALL variables: wedge variations, hammer blockers, mobile armor bonuses, wedgelets, etc.. Be creative with your 3 options.
5.3d: Rule rescinded for this event, there will be no stat penalties for stat swapping between configs.
Arena: The Pit
Located in my doomsday tunnels underneath Charlottesville, North Carolina, it's The Pit!
the purple hazard spins clockwise, and deals 5 damage. the arena is 24x24'. the step around 3/4 of the arena is 1'6" off the ground, and 2' deep: if you stay on the step for more than 10 seconds, a countout will begin - this gives you a maximum of 20 seconds on the step at a time. It didnt render the starting squares so I'll re-do that when I can ignore my computer while it renders for like 16 hours again. there's two corners without crap in 'em, they go there
Signup Deadline/tournament start: May 30, 9PM PST (May 31st, 12 EST / 5 GMT). tournament will start IMMEDIATELY - absolutely no late entries accepted, there's people in queue behind you who will be admitted instead.
Staff:
me!
Shaba
Laz
Brackets:
Single elimination, double elim from quarters onwards
Tournament Rules:
500 word soft limit on RPs. If you exceed that limit more than once and it pisses off the writers you get a hard 400 limit. I know I’m saving mine for a finals.
Don’t be a dick. If you are a dick, expect to suddenly see an FF that has you getting killed in an amusing fashion. Trash talk is obviously allowed just keep it at some semblance of friendly. ALSO don’t read your opponent’s rps. The point here is to have fun, not to cheat.
Spin2win is a fine RP and a 2 sentence summary is a fine result, if that is what the match requires.
RPS are due Saturday, 11:59 EST/9PM PST/5AM GMT. Change stats between configs? Tell your opponent by Wednesday, 9PM EST.
Fights are Judged on Aggression (knows when to get aggressive, initiates fights, chases down disadvantaged opponents), Damage (or, in the absence of damaging weapons, overall effective use of weapons/arena), and Control (knows when to retreat, quickly escapes from disadvantaged situations or uses them to their advantage, accommodates for arena and abilities of their and their opponent’s bot)
Building rules:
All robots submitted must include at least one still image (and are encouraged to contribute multiple images or a sketchfab render or whatever the fuck V900 does with his backdrops), and a description that clarifies anything not immediately obvious in the render.
ARC Ruleset: https://docs.google.com/document/d/1ka3 ... JtECk/edit
I will be modifying the rules as follows:
Patch Notes version:
==> Repeated Hits Damage:
If Your Weapon equals your opponent’s Armor, you will still be able to break through that armor in 12 hits. For every point of weapon you are below their armor, it will take 2 additional hits. For every point of weapon you are above their armor, it will take less hits to puncture an opponent’s armor, as noted here:
damage: 0>1>2>3>4>5>6
hits: 12>10>8>6>4>2>1
These rules are guidelines for the approximate time it will take you to destroy a single location on your opponents: situations in-match may adjust the exact numbers, and if yall flame writers for not saying the exact numbers of hits and shit, don’t expect to get away with it.
Flails will not benefit from repeated hits. weapons below 5 power will not benefit from repeated hits.
==> Crushers Deal Damage Like Saws, and can be multi-speed for no point investment. Chainsaws act as Saws.
==> Vertical Thwack Damage is (speed+tra)/2 . ramming damage is still (speed+torque)/2.
==> Hammers Deal No Bonus Damage, do get +1 shock damage
==> Shells don’t get the +4 armor bonus any more.
==> Melties get +5 to traction for the purposes of spinning up, Speed+weapon cannot exceed 18
==> A bot with a -2 control ratio is capable of being flanked EVEN IF it is faster than its opponent if it has lost control. this is left to writer’s discretion: I will be writing it at something like a 10-15% chance, I think (subject to change with staff conversations)
==> Three (3) Total Configs are Allowed. Two (2) Stat Lines are allowed Total. All Configs that change stats or weapon archetypes must declare by Wednesday.
This limit includes ALL variables: wedge variations, hammer blockers, mobile armor bonuses, wedgelets, etc.. Be creative with your 3 options.
==> To represent their weight bonuses: Walkers get 2 extra points, and are limited to 5 speed. Shufflers get one extra point, and are limited to 7 speed. Shufflers and Walkers must adhere to sportsman rules in all divisions, and are given no weight (and therefore no stat) bonuses in the sportsman division.
==>Sportsman Rules:
All wedges must be on an active weapon or directly helping the functionality of an active weapon. provided you're doing something silly or creative this rule will be pretty lenient. if you try to powerbuild, expect this rule to be enforced to the letter.
Any continuous spinning weapons (spinners) are limited to 8 power maximum
The spirit of sportsman is innovation and creativity: dont enter a one power flipper
Full Changes:
Posting and Strategy Guide:
500 word limit, not 400
Part One:
1.2: poor control can lead to exposing oneself to a flank, regardless of the speed difference between opponents
1.3: Pushing Speed is the midpoint between Speed and Torque
1.4b: No +4 bonus for weapons with a diameter larger than the largest axis of your robot (reversion of shell/overhead buff)
Part Two:
The damage scale is still valid, but now includes repeated hits damage as noted above. The repeated hits damage scale has priority if there is discrepancy between the two.
2.3: Hammers deliver only 1 bonus shock damage
Part Three:
3.1b: Hammers deliver 1 bonus shock damage, no other bonuses.
3.1c: Crushers now lumped in with saws in 3.3
3.2a: More than 5 power invested into a lifter will make it uncontrollable
3.2b: Clamps act equally to lifters, this section adds unneeded complexity
3.2c: Turrets do not get a +2 bonus to their movement speed, but are not punished for investing more than 5 points: point investment acts as a functional separate speed stat for the turret.
3.4: 2wd static and hinged wedges function equally (this isn’t updated in the main ruleset yet for whatever reason :V
3.5b: rule rescinded for this event, chainsaws function as saws
3.5e: vertical thwacks will use the midpoint of their speed and traction to deal damage
3.5g: holy shit that’s overcomplicated. Melty-brains get +5 to traction for the purposes of spinning up, and weapon+speed cannot exceed 18
3.5h: the “chopsaw” rule applies to any spinner with a lifter, provided they work on the same plane or in concert with one another. You many not adjust weapon armor bonuses between configs if you benefit from this rule.
Part Four:
To represent their weight bonuses: Walkers get 2 extra points, and are limited to 5 speed. Shufflers get one extra point, and are limited to 7 speed. Shufflers and Walkers must adhere to sportsman rules in all divisions, and are given no weight (and therefore no stat) bonuses in the sportsman division.
Part Five:
5.3: Three (3) Total Configs are Allowed. Two (2) Stat Lines are allowed Total. All Configs that change stats or weapon archetypes must declare by Wednesday.
This limit includes ALL variables: wedge variations, hammer blockers, mobile armor bonuses, wedgelets, etc.. Be creative with your 3 options.
5.3d: Rule rescinded for this event, there will be no stat penalties for stat swapping between configs.
Arena: The Pit
Located in my doomsday tunnels underneath Charlottesville, North Carolina, it's The Pit!
the purple hazard spins clockwise, and deals 5 damage. the arena is 24x24'. the step around 3/4 of the arena is 1'6" off the ground, and 2' deep: if you stay on the step for more than 10 seconds, a countout will begin - this gives you a maximum of 20 seconds on the step at a time. It didnt render the starting squares so I'll re-do that when I can ignore my computer while it renders for like 16 hours again. there's two corners without crap in 'em, they go there