ARC: Vexed!

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Hiicantpk
Posts: 471
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ARC: Vexed!

Post by Hiicantpk » Tue Aug 27, 2019 9:53 pm

(I'm still too lazy to make a banner, deal with it)

This is Vexed
If the name didn't give it away or you are unfamiliar with the Vex Robotics Competition/FIRST robotics, this will be a 2v2 Lightweight tournament based off the VEX/FIRST tournament style.

Overview

1) This will be a 2v2 tournament. Each match consists of 4 bots in the arena with 2 bots per team. This isn't tag team like CBC, but a full 3 minutes of 2v2 action.

2) Each person can enter one robot in the Lightweight division. The maximum number of robots in this tournament will be 20. If there is somehow not enough interest to get 20 different people entering, I will allow trusted ARC members to enter two bots on a case by case basis.

3) Signups are open now, and will last until September 20th Whenever theres 20 entrants. The first round of the seeding matches will begin the week after weekend following the end of signups

4) RP Threads and the Fight Card will be posted on Sunday Nights or Monday Mornings, and all RPs for each week will be due at MIDNIGHT UTC on Sunday (When the date changes from Saturday to Sunday). This is different from other tournaments, but to avoid stupidity with potential timezones changing due to DST, I'm basing the RP deadline off UTC which doesn't change. Use wolfram alpha or google to tell you what that time is in your timezone.

I'm planning to write all the matches for this, so each week's results may come out a little later than the weekend.


Organisation

1) There are no conferences or groups. (In official VEX tournaments there are conferences but that is due to the sheer number of entries for some tournaments)

2) Each match will be between four random bots, and there will be 5 fights each week. It is possible that someone who enters two bots may end up with one on each team or both on the same team.

3) Every bot will fight in these first four weeks, meaning four matches per bot to rack up score and win record.

4) After these 4 weeks are up, Bots will be ranked based off their four matches based off wins, points scored and the point score of the opponent teams from their matches.

5) The top 4 robots will then choose an alliance of 3 bots total (including themselves) to proceed into a single-elimination Bo3 match against the other top 4 seeded alliances.

6) The winner of both Bo3 Eliminator matches will be the winning alliance, which will then face off in a 1v1v1 showdown to determine the true winner.

Arena

Image
(I'm still not an artist, so you get the same potato drawing from 2017)
Bots listed first for each team start in the upper corners, bots listed second for each team start in the bottom corners.

Each team starts in their coloured squares. There are OOTA zones behind two of the squares (They're equal in size, im just bad at drawing) and Pulverizers (8 damage each) behind the other squares. There are also two sets of killsaws (6 dmg) closer to the middle of the arena, two sets of screws on each side (like the ones that Scorpios? got stuck on in ABC Battlebots S2), and two sets of spike strips along the top and bottom walls. For the sake of consistency in writing, the walls of the box are 2.5 feet tall around the OOTA zones, meaning its going to take a decently strong flipper to get the opponent OOTA. No 1-power flipper shenanigans OOTAing someone.

Match Format

1) Each match will last 3 minutes. If both robots on a team are knocked out before 3 minutes are up, the match will end early. If the match reaches this 3 minute limit, it will go to a judge's decision.

2) For matches in the Eliminator stage of the tournament, additional rules apply.

A) All three bots of the alliance will fight in at least one match.
B) No one robot can fight in all three matches of the best of three.
C) Due to the above rule, the same two robots can not fight in back to back fights (Bot A and Bot B can fight in match 1, but for match 2 one of A and B has to swap for C. For a third match, whoever was swapped out for the second will fight along side C in the match)

3) For the first 4 weeks, the RP thread will be made by the tournament admin (me) to allow for easy formatting.

4) During the Eliminator stage, each alliance captain will be required to message the tournament admin (me) with the two bots that will be participating in each fight by WEDNESDAY AT 11:59PM UTC. The RP thread will then be made. If an alliance does not inform the tournament admin about who will be fighting in the match, the tourmament admin will decide for them.

Alliance Selection
The top four scoring robots will be the captains for selecting the teams of 3 to continue on into the eliminators. The first place bot gets to pick their first ally first, followed by second place, third place and fourth place. The order then reverses, with the fourth place picking their 3rd teammate, then third, second and finally first.

The captain can pick any bot ranked lower than themselves to offer an alliance. When a bot receives an alliance request, they can either accept and be a part of said captain's team, or they can decline. If they decline, they cannot be offered to join another alliance. In the case that the first ranked bot asks someone in a captain position (EG. The third ranked bot) to make an alliance and they accept, the fourth ranked bot moves up to third and 5th to 4th.

If your bot is outside the top 8 teams, it is impossible to be an alliance captain, so I do recommend accepting the offer if you get it.

Once the 4 teams of 3 bots each are chosen, the tournament progresses to the elimination rounds, where each match is Best of 3.


Rules

We will be using the standard ARC ruleset with a few slight changes.

Standard Ruleset

Changes:

1.4.3 Walking Robots
In the standard ruleset, Walkers get 34 points. In this tournament, Walkers will only get a two point bonus, totalling 32 total points. The speed and torque limitations still apply.

1.6 Multiple Configurations
There will be a limit of 3 alternate configs. There are no limits on number of different wedge types, but if you start trying to abuse this I'll just tell you to fuck off and deny entry until you get your wedges down to a reasonable number.

Additions:

Hammer swing rules from ROBOT3
-The time it takes for a hammer to go through one full swing (hit and retract) will be done as follows:
1-5: 1 second
6-10: 2 seconds
10-15: 2.5 seconds
16: 3 seconds

Shock damage rules from ROBOT3
-Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. Shock damage will be calculated by subtracting the chassis armor from the weapon power, and then halving it. I.e. if you have 6 chassis armor and a 14-power spinner hits your wedge, it does (14-6)/2 = 4 flat-surface damage

--------
BOT NAMEDRIVERTYPESPEEDTRACTIONTORQUEWEAPONARMOUR
1One Crunch BotpatrickrowberryCrusher871122 (+1 Crusher)
2Hyper Light DrifterBadnik96Whiplash-like 4wd vert/lifter???????????????
3CascadeCodeSilver23RH Flipper333714
4Margin of InspirationBotomatic1000Horiz. Spinner???????????????
58 Wheels O TerrorTcrrrWedge109308 (+2 Front wedge)
6ICKKCKYSMQTHLQYHFH Flipper972111
7This Side DownTrihunterFH Flipper654213
8FooBarFooBarFooBarFooBar
9FooBarFooBarFooBarFooBar
10FooBarFooBarFooBarFooBar
11FooBarFooBarFooBarFooBar
12FooBarFooBarFooBarFooBar
13FooBarFooBarFooBarFooBar
14FooBarFooBarFooBarFooBar
15FooBarFooBarFooBarFooBar
16FooBarFooBarFooBarFooBar
17FooBarFooBarFooBarFooBar
18FooBarFooBarFooBarFooBar
19FooBarFooBarFooBarFooBar
20FooBarFooBarFooBarFooBar
Last edited by Hiicantpk on Sun Sep 15, 2019 2:40 pm, edited 5 times in total.

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YSMQTHLQYH
Posts: 123
Joined: Wed Dec 31, 1969 7:00 pm
Location: Argentina

Re: ARC: Vexed!

Post by YSMQTHLQYH » Tue Aug 27, 2019 9:54 pm

First

You want a bot? here, have this

ICKKCK
Image
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Fuckit, its a speed wedge now

Stats:
  • Speed: 9
  • Traction: 7
  • Torque: 2
  • Weapon: 1
  • Armor: 11
The forks on the front wedge are removable btw
Last edited by YSMQTHLQYH on Mon Sep 16, 2019 10:46 am, edited 1 time in total.
TEAM DESIGN FLAW
Recent history

ROBOT3 -
Image 1-4
<3 5-1
Pressure Flop 3-3
Omnicrap 2.0 0-4


CBC3 -
Evil Destroyer 4-4
I Suck At Names 5-3
Something Something Cluster Bot 3-3
Equisde 3-3


REDDIT - Terrorbird 1-1
Reckoning: Evolution - Riptide 2-2

ICEcrown - Hovercrap 3-3
REDDIT(2K18) - Omnicrap 3-3

Overall record: 33-34
dammit

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attackfrog
Posts: 441
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Re: ARC: Vexed!

Post by attackfrog » Tue Aug 27, 2019 9:58 pm

That's a fancy table you've got there. Count me in!
Image
Thunder Underground - LARGE (FW) / Mini Urchin (LW) / Disposal Unit (MW) / Mania (HW) || (Entry Post)
Whodunnit? 2 - Red Menace (SHW) || (Entry Post)
REDDIT - The Angry Urchin (HW) || (Entry Post)

Frogbot 2000: ROBOT2 Middleweight Champion!
Speed Bison: Ruination IV Superheavyweight 2nd Place

[attackfrog on Sketchfab] | [attackfrog on Tinkercad] | [Index of Visual Guides] | [Imagefrog Image Host]

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V900
Posts: 646
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.

Re: ARC: Vexed!

Post by V900 » Tue Aug 27, 2019 10:28 pm

pee pee and also poo poo
Image

patrickrowberry
Posts: 420
Joined: Wed Dec 31, 1969 7:00 pm
Location: uk worcester
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Re: ARC: Vexed!

Post by patrickrowberry » Wed Aug 28, 2019 4:09 am

i'm in and I want to be a captain

my bot: one crunch bot (crusher)


picture coming soon

speed 8
traction 7
toque 1
weapon 12
armour 2 ( +1 to crusher)

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hide
Posts: 6
Joined: Tue May 21, 2019 1:36 pm

Re: ARC: Vexed!

Post by hide » Wed Aug 28, 2019 10:44 am

Withdraw time
Last edited by hide on Sat Sep 14, 2019 6:33 pm, edited 1 time in total.
Team C/D:
Taskmaster: Reckoning: Evolution (0-4)
Taskmaster V2: REDDIT 2 (3-2)
SPINNERFOOD: Thunder Underground
Taskmaster V3: Thunder Underground/ARC Rumble
D O N O T C R O S S: Thunder Underground
Whodunnit 2: Sepia Sin entered, No.16

CodeSilver23
Posts: 22
Joined: Wed Jun 12, 2019 7:42 pm
Location: Indiana, USA
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Re: ARC: Vexed!

Post by CodeSilver23 » Wed Aug 28, 2019 3:30 pm

I lied. I'm not doing a crusher. I'm gonna do a flipper! Introducing, Cascade!
Untitled presentation - Google Slides - Google Chrome 8_5_2019 8_19_03 PM.png
Untitled presentation - Google Slides - Google Chrome 8_5_2019 8_19_03 PM.png (395.72 KiB) Viewed 215 times
It is a four-bar flipper with all the right angles in all the right places, if you know what I'm sayin'. It's got two hinged wedges in the front, so that I can get under pretty much anything, but if I don't need them, I can just take them off, or even weld them to the tip of the flipper (as long as I'm allowed to, please let me know if I can't.)!
Hey, look! the stats are different!
6/3/2/5/14(+2 flipper)
Last edited by CodeSilver23 on Thu Sep 19, 2019 8:59 am, edited 33 times in total.
Team 2nd Place
Rookie comin' to get yo cookie
REDDIT: Super Soldier (0-3)
ROBOT3: Electron (0-7)
0-10 overall record. That's bad, right?

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Tcrrr
Posts: 57
Joined: Thu Nov 15, 2018 1:46 pm
Location: Windsor Locks, Connecticut

Re: ARC: Vexed!

Post by Tcrrr » Wed Aug 28, 2019 3:39 pm

Entering 8 Wheels O Terror
8_Wheels_Of_Terror_1.png
8_Wheels_Of_Terror_1.png (1.23 MiB) Viewed 229 times
8_Wheels_Of_Terror_1-1.png
8_Wheels_Of_Terror_1-1.png (1.23 MiB) Viewed 229 times
8_Wheels_Of_Terror_2.png
8_Wheels_Of_Terror_2.png (682.54 KiB) Viewed 229 times
8_Wheels_Of_Terror.png
8_Wheels_Of_Terror.png (914.84 KiB) Viewed 229 times
10 speed
9 traction
3 torque
0 weapon
8 armor (+2 front assembly)
The wedge is hinged and it's ready to (somehow) OOTA itself
Image
Team Code Red Robotics; Messing most anything up
CBC: TT 2-4
Pizza 2-4
Shadow 0-6
ROBOT3: OWO 1-6
Star Spangled 1-6
Hurricane 0-7
Shadow 2-5
REDDIT
WEEEEEEEEEEEEEEEEEEEEEEDGE 1-4
Overall Record:
9-42
YIKES

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Botomatic1000
Posts: 112
Joined: Wed Dec 31, 1969 7:00 pm
Location: Birmingham, England

Re: ARC: Vexed!

Post by Botomatic1000 » Wed Aug 28, 2019 4:01 pm

Team Riptide: Advanced Robot Combat
Margin of Inspiration
Image
Undercutter/Midcutter STD with a dome piece like Texas Twister on the weapon.
Stats: tbd

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Trihunter
Posts: 339
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Location: The United Kingdom of Great Britain and Northern Ireland
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Re: ARC: Vexed!

Post by Trihunter » Wed Aug 28, 2019 4:06 pm

Sure I'll join.

This Side Down

Image
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In this inverted castle where everything is overturned,
I'll give you a taste of this earnest frustration!


Honestly it looks like you hid in Ellis' workshop for two weeks, viciously ripped the spinner off of pulsar, shoved a FH flipper on there and painted to make it match, and then gave it a Push to Exit style name --W0lf

Speed: 6 / Traction: 5 / Torque: 4 / Weapon: 2 / Armour: 13

A drive-heavy front-hinged flipper, designed to prove that even the weakest flippers have some strength to them! Comes with optional wedgelets, in two flavours.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
CBC3 SHW Runner-Up (Hartmann's Youkai Bot II)
Image Image
Image

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Badnik96
Posts: 3922
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Location: somewhere in the plane of existence
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Re: ARC: Vexed!

Post by Badnik96 » Sun Sep 01, 2019 5:57 pm

Team Ignition

LW: Hyper Light Drifter

Whiplash-like lifter/vert featuring mecanum drive and a number of different attachments. render and stats coming soon.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

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Rocket
Posts: 55
Joined: Mon Aug 06, 2018 3:34 pm

Re: ARC: Vexed!

Post by Rocket » Wed Sep 18, 2019 6:04 pm

Sure, I'm in! =]
TEAM WORST SWORDSMAN
"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."

Active Roster:-
Cherry Bomb Classic 3
LW: HOBART 2: FEAR NAUGHT (2-4) (Lifetime: 5-8)
SHW: KEGATRON (1-5) (Lifetime: 1-5)

ROBOTS 3
FW: ENTROPIC DEGENERATION (0-0) (Lifetime: 0-0)
LW: ILWOON (0-0) (Lifetime: 0-0)
MW: DRAGONFIST (0-0) (Lifetime: 9-8)
HW: TABOR MARK 3 (0-0) (Lifetime: 8-11)

Full Roster
Lifetime Figures: 28-49 (0.406)

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The Monsterworks
Posts: 1204
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

Re: ARC: Vexed!

Post by The Monsterworks » Sun Sep 29, 2019 9:54 am

Entry coming soon.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 189 - 53 (.781) ...Probably up to no good.
ROBOTS 3: 21-6
Show
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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