Search found 349 matches
- Fri Jan 06, 2017 3:35 pm
- Forum: Fantasy RP Room
- Topic: Sleipnir challenges for the NARCO belt!
- Replies: 3
- Views: 470
Sleipnir challenges for the NARCO belt!
Title explains all. Now to see who I'm fighting...
- Tue Jan 03, 2017 2:37 pm
- Forum: Fantasy RP Room
- Topic: the royal rumble rp
- Replies: 9
- Views: 1336
the royal rumble rp
Considering how late I'm in, there's no point trying to predict what will have happened by the tie I go in.
If it hasn't already been opened, open the pit.
Push the 4wd or higher bots in the pit.
Then, try to box rush the spinner(s?) and push them down the pit.
TL;DR PIT
If it hasn't already been opened, open the pit.
Push the 4wd or higher bots in the pit.
Then, try to box rush the spinner(s?) and push them down the pit.
TL;DR PIT
- Sat Dec 31, 2016 7:10 pm
- Forum: Old Signups
- Topic: Monthly Special Event: Challenge Belt
- Replies: 13
- Views: 6537
Monthly Special Event: Challenge Belt
Sleipnir's back. However, it now has a hinged configuration, a la Original Sin, and an anti-hammer configuration, which is designed to prevent hammers reaching the body by making the wedge really really tall. Here it is. Stats: Speed: 9 Traction: 7 Torque: 4 Weapon: 0 Armour: 10 (+4 to the front wed...
- Sat Dec 31, 2016 6:49 pm
- Forum: Fantasy RP Room
- Topic: (8) Neon Rainbow vs (13) Tyrian
- Replies: 1
- Views: 360
(8) Neon Rainbow vs (13) Tyrian
So, I have few options here. I can't push them into hazards. Neon Rainbow is, to most spinners, a bit of a brick. However, 15 weapon power is enough to be able to do some damage. My main aim is to go straight through to the main room, stay near the center, stay away from Neon Rainbow, and spin up. O...
- Sat Dec 31, 2016 6:35 pm
- Forum: Fantasy RP Room
- Topic: Novel Nuisance
- Replies: 4
- Views: 598
Novel Nuisance
Avoid Spy, as their weapon poses a significant threat, via tipping over TAT.
Avoid Bastille, as I can neither get under them, nor do much damage.
Everyone else, just go nuts on them. I may be unstable, but a 15 power weapon can quite easily rip all bar Bastille or Spy to pieces.
Avoid Bastille, as I can neither get under them, nor do much damage.
Everyone else, just go nuts on them. I may be unstable, but a 15 power weapon can quite easily rip all bar Bastille or Spy to pieces.
- Sat Dec 17, 2016 8:32 pm
- Forum: Fantasy RP Room
- Topic: Sleipnir v RC2
- Replies: 0
- Views: 284
Sleipnir v RC2
So, a cluster. I think this is my first fight against a cluster, and I really have a quite basic strategy against them. Divide and conquer. First, R, as it's the more dangerous and slower of the two. Flank, and then straight into the Murdersaw. That should be either a OHKO, or enough damage to make ...
- Sat Dec 17, 2016 6:21 pm
- Forum: Fantasy RP Room
- Topic: Tyrian vs To Fry or To Fly
- Replies: 1
- Views: 378
Tyrian vs To Fry or To Fly
To fly: It's a drone. It's not going to do much
To fry: The weapon's very high up, so it shouldn't be able to get much of a bite on Tyrian. So just come in and attack. Avoid hazards, yadayadayada. He's equally as fast, so a head-on charge is the only real option.
To fry: The weapon's very high up, so it shouldn't be able to get much of a bite on Tyrian. So just come in and attack. Avoid hazards, yadayadayada. He's equally as fast, so a head-on charge is the only real option.
- Mon Dec 12, 2016 7:36 pm
- Forum: Fantasy All Access
- Topic: Cherry Bomb Classic - Discussion
- Replies: 722
- Views: 97757
Cherry Bomb Classic - Discussion
Tyrian: Doing OK, slightly above expectations, but I do have a mk2 version waiting in the wings, which solves a few of it's problems. Sleipnir: You can't spinner-kill, when there are no spinners to kill. Again Mk2 version is ready, and will probably be my Challenge Belt entry. Galileo's Voyager: A s...
- Sat Dec 10, 2016 9:06 pm
- Forum: Fantasy RP Room
- Topic: Red Snake of Death vs TAT
- Replies: 1
- Views: 336
Red Snake of Death vs TAT
It's a (very slow) snek. And it doesn't have EF's spikes.
Just go for the body out of the gate, and try to hit the body. Then rinse and repeat, all the while pushing it towards either the side wall for a pin.
Just go for the body out of the gate, and try to hit the body. Then rinse and repeat, all the while pushing it towards either the side wall for a pin.
- Sat Dec 10, 2016 9:02 pm
- Forum: Fantasy RP Room
- Topic: Sheol vs Cerberus
- Replies: 1
- Views: 403
Sheol vs Cerberus
So charge at it, and go for the wedge. Just keep going at it. I would go for the wheels, but I am slower. If I can, try and pin it against the wall. I don't really have much to say here. Remember that Cerberus' middle bit of the wedge is hinged,
- Sat Dec 10, 2016 8:49 pm
- Forum: Fantasy RP Room
- Topic: Atom v Galileo's Voyager
- Replies: 0
- Views: 239
Atom v Galileo's Voyager
Show up.
If I do end up facing someone, just go blade to drum.
If I do end up facing someone, just go blade to drum.
- Sat Dec 03, 2016 7:59 pm
- Forum: Fantasy RP Room
- Topic: dead vs Sleipnir
- Replies: 1
- Views: 399
dead vs Sleipnir
Just go around the house robots, and box rush.
Keep the front facing the disc, and then push into the walls. Try and push OOTA.
Keep the front facing the disc, and then push into the walls. Try and push OOTA.
- Sat Dec 03, 2016 7:56 pm
- Forum: Fantasy RP Room
- Topic: Drop Zone vs Tyrian
- Replies: 1
- Views: 239
Drop Zone vs Tyrian
Normal strategy against bricks. Stay near to the house robots.
- Sat Nov 26, 2016 5:49 pm
- Forum: Fantasy RP Room
- Topic: (18) Cerberus v (23) FN2: the Second One
- Replies: 0
- Views: 258
(18) Cerberus v (23) FN2: the Second One
If he spins up the spinner (unlikely), just launch him into the stratosphere with my vertical.
If not, try to go after the turret and just launch myself towards it.
If not, try to go after the turret and just launch myself towards it.
- Sat Nov 26, 2016 5:45 pm
- Forum: Fantasy RP Room
- Topic: (17) Brittitania v (24) Galileo's Voyager
- Replies: 0
- Views: 279
(17) Brittitania v (24) Galileo's Voyager
Get round the side and finally use the flipper if FF.
Otherwise, just spin-up, and start flip first, and try to get down to the catacombs, and flip him out.
Otherwise, just spin-up, and start flip first, and try to get down to the catacombs, and flip him out.