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- Thu Jan 08, 2009 10:38 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
o yeah, Drillzilla was a powerful pusher due to its extra weight and heavy motors, but fact is those shuffling feet it had didnt create much grip, so I think the best way to go with a rammer is still wheels
- Thu Jan 08, 2009 5:27 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
<blockquote class='quote_blockquote'><dl><dt>Area51Escapee</dt><dd>Jan 7 2009, 08:51 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>Ry_Trapp0</dt><dd>Jan 7 2009, 11:26 PM</dd></dl><div> BTW, whats the ruling on shufflers, walking bonus or not? the RFL rules leave it u...
- Wed Jan 07, 2009 5:53 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
mmmmmkay, this may sound odd coming from the only guy who entered a multibot, but may I add that the disadvantage is already in the fact that you only get to spend "Equal/Near equal weight robots will be given the number of stats for their type (the whole robot must qualify for the walker bonus...
- Mon Jan 05, 2009 9:04 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
that would be my Lightweight Ace and Spades, I base my statement on the simple fact that Biohazard itself COULD self-right before it got a rear skirt, as opposed to after it got a rear skirt ;)
http://www.youtube.com/watch?v=WXT8-oAG8NM
http://www.youtube.com/watch?v=WXT8-oAG8NM
- Sat Jan 03, 2009 9:54 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>It's determined by either the armor +2, or the weapon stat, whichever is higher. [/quote] thats what I tought Alex, but... <blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>If it w...
- Sat Jan 03, 2009 9:19 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
ermz... WHY is a shell spinner's armor determined by its armor stat? the way I see it the shell is an active weapon, what am I missing here? aaaaaaaaaaaanyway, I have no shell spinners so booyah, thanks Area51 and Minion for liking my bots, and I wanna add that Kody did a great job texturing Scarab,...
- Fri Jan 02, 2009 7:59 am
- Forum: Old Signups
- Topic: ARC: Reckoning Signups
- Replies: 15
- Views: 8932
ARC: Reckoning Signups
[font=Times]about time I enter my robots ;)
LightWeight: Ace and Spades
Two identical robots form one mean clusterbot. When one half of Ace and Spades is swept aside the other is immediately under my opponent
LightWeight: Ace and Spades
Two identical robots form one mean clusterbot. When one half of Ace and Spades is swept aside the other is immediately under my opponent
- Fri Dec 26, 2008 1:33 pm
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Arena
- Replies: 13
- Views: 2491
ARC: Reckoning Arena
quick question; what is the floor surface made of?
- Tue Dec 23, 2008 12:09 pm
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>If the weapons are operated by the same actuator, on the same axel i.e. twin spinning discs, no deduction will occur. If the weapons are powered by the same motor but on separate axels i.e. a motor powering spinning...
- Sun Dec 21, 2008 7:16 am
- Forum: Fantasy All Access
- Topic: ARC: Reckoning Discussion
- Replies: 894
- Views: 113509
ARC: Reckoning Discussion
as this seems like a nice thread to keep everyone up do date and stuff, I got 2 of my bots 100% done (CAD, stats, everything :D), and will finish the other 2 later this week, I must say I like this new SUNCUST Tony
- Sat Dec 20, 2008 2:36 am
- Forum: Fantasy All Access
- Topic: Additional Rules for ARC
- Replies: 58
- Views: 9096
Additional Rules for ARC
traditional twacks huh?
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>b
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>b
- Fri Dec 19, 2008 3:04 pm
- Forum: Fantasy All Access
- Topic: Additional Rules for ARC
- Replies: 58
- Views: 9096
Additional Rules for ARC
mkay, some questions then <blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>Speed: This stat affects how fast your bot moves around. For thwack bots, including Y-drives, however this acts as your actual weapon power, when spinning.[/quote] <blockquote class='quote_...
- Fri Dec 19, 2008 9:45 am
- Forum: Fantasy All Access
- Topic: Additional Rules for ARC
- Replies: 58
- Views: 9096
Additional Rules for ARC
<blockquote class='quote_blockquote'><dl><dt>Area51Escapee</dt><dd>Dec 12 2008, 02:01 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>ACAMS</dt><dd>Dec 12 2008, 05:42 PM</dd></dl><div> You need to widen the table or adjust the text as it is cut off on the ends. [/quote...
- Wed Dec 10, 2008 3:16 pm
- Forum: Fantasy All Access
- Topic: Additional Rules for ARC
- Replies: 58
- Views: 9096
Additional Rules for ARC
meh, either way I wanna know whats official and what isnt before I start creating my stats :D
- Wed Dec 10, 2008 6:55 am
- Forum: Fantasy All Access
- Topic: Additional Rules for ARC
- Replies: 58
- Views: 9096
Additional Rules for ARC
if this newbie may throw in his 2 cents, that rulebook I see posted in this topic is waaaaaaaaaaaaaaaaaaaaaaaaaaaay too detailed to be "just" a loose guideline the way I see it there are 2 possibilities; either this rulebook is made official (I'd like that alot) or it isnt made official an...